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Remove PlayMode enum requirement. Clean things up a lot.
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@ -93,9 +93,9 @@ namespace osu.Game.Modes.Catch
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public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new CatchDifficultyCalculator(beatmap);
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public override IBeatmapConverter<T> CreateBeatmapConverter<T>()
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public override IBeatmapConverter<CatchBaseHit> CreateBeatmapConverter<CatchBaseHit>()
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{
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return (IBeatmapConverter<T>)new CatchBeatmapConverter();
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return (IBeatmapConverter<CatchBaseHit>)new CatchBeatmapConverter();
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}
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}
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}
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