Add menus to mark as rim and strong

This commit is contained in:
Dean Herbert
2020-05-26 13:51:53 +09:00
parent 4b1a2b5bc2
commit 3487c1fd1b
5 changed files with 105 additions and 13 deletions

View File

@ -11,23 +11,13 @@ namespace osu.Game.Graphics.UserInterface
/// </summary>
public class TernaryStateMenuItem : StatefulMenuItem<TernaryState>
{
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard)
: this(text, type, null)
{
}
/// <summary>
/// Creates a new <see cref="TernaryStateMenuItem"/>.
/// </summary>
/// <param name="text">The text to display.</param>
/// <param name="type">The type of action which this <see cref="TernaryStateMenuItem"/> performs.</param>
/// <param name="action">A delegate to be invoked when this <see cref="TernaryStateMenuItem"/> is pressed.</param>
public TernaryStateMenuItem(string text, MenuItemType type, Action<TernaryState> action)
public TernaryStateMenuItem(string text, MenuItemType type = MenuItemType.Standard, Action<TernaryState> action = null)
: this(text, getNextState, type, action)
{
}