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https://github.com/osukey/osukey.git
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Fix ManageCollectionsDialog
and remove weird placeholder logic
This commit is contained in:
@ -3,12 +3,12 @@
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Database;
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using osu.Game.Graphics;
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@ -23,52 +23,37 @@ namespace osu.Game.Collections
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/// <summary>
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/// Visualises a <see cref="BeatmapCollection"/> inside a <see cref="DrawableCollectionList"/>.
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/// </summary>
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public class DrawableCollectionListItem : OsuRearrangeableListItem<BeatmapCollection>
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public class DrawableCollectionListItem : OsuRearrangeableListItem<Live<BeatmapCollection>>
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{
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private const float item_height = 35;
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private const float button_width = item_height * 0.75f;
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/// <summary>
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/// Whether the <see cref="BeatmapCollection"/> currently exists inside realm.
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/// </summary>
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public IBindable<bool> IsCreated => isCreated;
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private readonly Bindable<bool> isCreated = new Bindable<bool>();
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/// <summary>
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/// Creates a new <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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/// <param name="item">The <see cref="BeatmapCollection"/>.</param>
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/// <param name="isCreated">Whether <paramref name="item"/> currently exists inside realm.</param>
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public DrawableCollectionListItem(BeatmapCollection item, bool isCreated)
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public DrawableCollectionListItem(Live<BeatmapCollection> item, bool isCreated)
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: base(item)
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{
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this.isCreated.Value = isCreated;
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ShowDragHandle.BindTo(this.isCreated);
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ShowDragHandle.Value = item.IsManaged;
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}
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protected override Drawable CreateContent() => new ItemContent(Model)
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{
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IsCreated = { BindTarget = isCreated }
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};
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protected override Drawable CreateContent() => new ItemContent(Model);
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/// <summary>
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/// The main content of the <see cref="DrawableCollectionListItem"/>.
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/// </summary>
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private class ItemContent : CircularContainer
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{
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public readonly Bindable<bool> IsCreated = new Bindable<bool>();
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private readonly Live<BeatmapCollection> collection;
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private readonly BeatmapCollection collection;
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private Container textBoxPaddingContainer = null!;
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private ItemTextBox textBox = null!;
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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public ItemContent(BeatmapCollection collection)
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public ItemContent(Live<BeatmapCollection> collection)
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{
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this.collection = collection;
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@ -80,19 +65,20 @@ namespace osu.Game.Collections
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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Children = new[]
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{
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new DeleteButton(collection)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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IsCreated = { BindTarget = IsCreated },
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IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v)
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},
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textBoxPaddingContainer = new Container
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collection.IsManaged
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? new DeleteButton(collection)
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{
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Anchor = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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IsTextBoxHovered = v => textBox.ReceivePositionalInputAt(v)
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}
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: Empty(),
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Right = button_width },
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Padding = new MarginPadding { Right = collection.IsManaged ? button_width : 0 },
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Children = new Drawable[]
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{
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textBox = new ItemTextBox
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@ -100,7 +86,7 @@ namespace osu.Game.Collections
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RelativeSizeAxes = Axes.Both,
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Size = Vector2.One,
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CornerRadius = item_height / 2,
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PlaceholderText = IsCreated.Value ? string.Empty : "Create a new collection"
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PlaceholderText = collection.IsManaged ? string.Empty : "Create a new collection"
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},
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}
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},
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@ -112,28 +98,18 @@ namespace osu.Game.Collections
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base.LoadComplete();
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// Bind late, as the collection name may change externally while still loading.
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textBox.Current.Value = collection.Name;
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textBox.Current.BindValueChanged(_ => createNewCollection(), true);
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IsCreated.BindValueChanged(created => textBoxPaddingContainer.Padding = new MarginPadding { Right = created.NewValue ? button_width : 0 }, true);
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textBox.Current.Value = collection.PerformRead(c => c.IsValid ? c.Name : string.Empty);
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textBox.OnCommit += onCommit;
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}
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private void createNewCollection()
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private void onCommit(TextBox sender, bool newText)
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{
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if (IsCreated.Value)
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return;
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if (collection.IsManaged)
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collection.PerformWrite(c => c.Name = textBox.Current.Value);
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else if (!string.IsNullOrEmpty(textBox.Current.Value))
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realm.Write(r => r.Add(new BeatmapCollection(textBox.Current.Value)));
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if (string.IsNullOrEmpty(textBox.Current.Value))
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return;
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// Add the new collection and disable our placeholder. If all text is removed, the placeholder should not show back again.
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realm.Write(r => r.Add(collection));
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textBox.PlaceholderText = string.Empty;
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// When this item changes from placeholder to non-placeholder (via changing containers), its textbox will lose focus, so it needs to be re-focused.
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Schedule(() => GetContainingInputManager().ChangeFocus(textBox));
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IsCreated.Value = true;
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textBox.Text = string.Empty;
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}
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}
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@ -151,22 +127,17 @@ namespace osu.Game.Collections
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public class DeleteButton : CompositeDrawable
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{
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public readonly IBindable<bool> IsCreated = new Bindable<bool>();
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public Func<Vector2, bool> IsTextBoxHovered = null!;
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[Resolved]
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private IDialogOverlay? dialogOverlay { get; set; }
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[Resolved]
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private RealmAccess realmAccess { get; set; } = null!;
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private readonly BeatmapCollection collection;
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private readonly Live<BeatmapCollection> collection;
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private Drawable fadeContainer = null!;
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private Drawable background = null!;
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public DeleteButton(BeatmapCollection collection)
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public DeleteButton(Live<BeatmapCollection> collection)
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{
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this.collection = collection;
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RelativeSizeAxes = Axes.Y;
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@ -200,12 +171,6 @@ namespace osu.Game.Collections
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsCreated.BindValueChanged(created => Alpha = created.NewValue ? 1 : 0, true);
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => base.ReceivePositionalInputAt(screenSpacePos) && !IsTextBoxHovered(screenSpacePos);
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protected override bool OnHover(HoverEvent e)
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@ -223,7 +188,7 @@ namespace osu.Game.Collections
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{
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background.FlashColour(Color4.White, 150);
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if (collection.BeatmapMD5Hashes.Count == 0)
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if (collection.PerformRead(c => c.BeatmapMD5Hashes.Count) == 0)
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deleteCollection();
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else
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dialogOverlay?.Push(new DeleteCollectionDialog(collection, deleteCollection));
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@ -231,7 +196,7 @@ namespace osu.Game.Collections
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return true;
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}
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private void deleteCollection() => realmAccess.Write(r => r.Remove(collection));
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private void deleteCollection() => collection.PerformWrite(c => c.Realm.Remove(c));
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}
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}
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}
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