mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 07:06:35 +09:00
Merge branch 'master' into multiplayer-countdown-timers-2
This commit is contained in:
@ -13,6 +13,7 @@ using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Overlays.Dialog;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Catch;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
@ -23,6 +24,7 @@ using osu.Game.Screens.Edit.Setup;
|
||||
using osu.Game.Storyboards;
|
||||
using osu.Game.Tests.Resources;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
using SharpCompress.Archives;
|
||||
using SharpCompress.Archives.Zip;
|
||||
|
||||
@ -63,13 +65,19 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
EditorBeatmap editorBeatmap = null;
|
||||
|
||||
AddStep("store editor beatmap", () => editorBeatmap = EditorBeatmap);
|
||||
AddStep("exit without save", () =>
|
||||
|
||||
AddStep("exit without save", () => Editor.Exit());
|
||||
AddStep("hold to confirm", () =>
|
||||
{
|
||||
Editor.Exit();
|
||||
DialogOverlay.CurrentDialog.PerformOkAction();
|
||||
var confirmButton = DialogOverlay.CurrentDialog.ChildrenOfType<PopupDialogDangerousButton>().First();
|
||||
|
||||
InputManager.MoveMouseTo(confirmButton);
|
||||
InputManager.PressButton(MouseButton.Left);
|
||||
});
|
||||
|
||||
AddUntilStep("wait for exit", () => !Editor.IsCurrentScreen());
|
||||
AddStep("release", () => InputManager.ReleaseButton(MouseButton.Left));
|
||||
|
||||
AddAssert("new beatmap not persisted", () => beatmapManager.QueryBeatmapSet(s => s.ID == editorBeatmap.BeatmapInfo.BeatmapSet.ID)?.Value.DeletePending == true);
|
||||
}
|
||||
|
||||
|
@ -17,6 +17,13 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
{
|
||||
public class TestSceneEditorSaving : EditorSavingTestScene
|
||||
{
|
||||
[Test]
|
||||
public void TestCantExitWithoutSaving()
|
||||
{
|
||||
AddRepeatStep("Exit", () => InputManager.Key(Key.Escape), 10);
|
||||
AddAssert("Editor is still active screen", () => Game.ScreenStack.CurrentScreen is Editor);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestMetadata()
|
||||
{
|
||||
|
@ -1,14 +1,19 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -29,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("reload skin editor", () =>
|
||||
{
|
||||
skinEditor?.Expire();
|
||||
Player.ScaleTo(0.8f);
|
||||
Player.ScaleTo(0.4f);
|
||||
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
|
||||
});
|
||||
}
|
||||
@ -40,6 +45,36 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponent()
|
||||
{
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
|
||||
}
|
||||
}
|
||||
|
@ -70,6 +70,56 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekToGameplayStartFramesArriveAfterPlayerLoad()
|
||||
{
|
||||
const double gameplay_start = 10000;
|
||||
|
||||
loadSpectatingScreen();
|
||||
|
||||
start();
|
||||
|
||||
waitForPlayer();
|
||||
|
||||
sendFrames(startTime: gameplay_start);
|
||||
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Tests the same as <see cref="TestSeekToGameplayStartFramesArriveAfterPlayerLoad"/> but with the frames arriving just as <see cref="Player"/> is transitioning into existence.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSeekToGameplayStartFramesArriveAsPlayerLoaded()
|
||||
{
|
||||
const double gameplay_start = 10000;
|
||||
|
||||
loadSpectatingScreen();
|
||||
|
||||
start();
|
||||
|
||||
AddUntilStep("wait for player loader", () => (Stack.CurrentScreen as PlayerLoader)?.IsLoaded == true);
|
||||
|
||||
AddUntilStep("queue send frames on player load", () =>
|
||||
{
|
||||
var loadingPlayer = (Stack.CurrentScreen as PlayerLoader)?.CurrentPlayer;
|
||||
|
||||
if (loadingPlayer == null)
|
||||
return false;
|
||||
|
||||
loadingPlayer.OnLoadComplete += _ =>
|
||||
{
|
||||
spectatorClient.SendFramesFromUser(streamingUser.Id, 10, gameplay_start);
|
||||
};
|
||||
return true;
|
||||
});
|
||||
|
||||
waitForPlayer();
|
||||
|
||||
AddUntilStep("state is playing", () => spectatorClient.WatchedUserStates[streamingUser.Id].State == SpectatedUserState.Playing);
|
||||
AddAssert("time is greater than seek target", () => currentFrameStableTime > gameplay_start);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFrameStarvationAndResume()
|
||||
{
|
||||
@ -319,9 +369,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
private void checkPaused(bool state) =>
|
||||
AddUntilStep($"game is {(state ? "paused" : "playing")}", () => player.ChildrenOfType<DrawableRuleset>().First().IsPaused.Value == state);
|
||||
|
||||
private void sendFrames(int count = 10)
|
||||
private void sendFrames(int count = 10, double startTime = 0)
|
||||
{
|
||||
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count));
|
||||
AddStep("send frames", () => spectatorClient.SendFramesFromUser(streamingUser.Id, count, startTime));
|
||||
}
|
||||
|
||||
private void loadSpectatingScreen()
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
|
||||
ClickButtonWhenEnabled<ReadyButton>();
|
||||
AddUntilStep("user is idle (match not started)", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddAssert("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
AddUntilStep("ready button enabled", () => control.ChildrenOfType<OsuButton>().Single().Enabled.Value);
|
||||
}
|
||||
|
||||
[TestCase(true)]
|
||||
|
@ -11,6 +11,8 @@ using osu.Framework.Graphics;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Multiplayer;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Rulesets;
|
||||
@ -129,6 +131,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
AddUntilStep("item 1 not in lists", () => !inHistoryList(0) && !inQueueList(0));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestQueueTabCount()
|
||||
{
|
||||
assertQueueTabCount(1);
|
||||
|
||||
addItemStep();
|
||||
assertQueueTabCount(2);
|
||||
|
||||
addItemStep();
|
||||
assertQueueTabCount(3);
|
||||
|
||||
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
|
||||
assertQueueTabCount(2);
|
||||
|
||||
AddStep("leave room", () => RoomManager.PartRoom());
|
||||
AddUntilStep("wait for room part", () => !RoomJoined);
|
||||
assertQueueTabCount(0);
|
||||
}
|
||||
|
||||
[Ignore("Expired items are initially removed from the room.")]
|
||||
[Test]
|
||||
public void TestJoinRoomWithMixedItemsAddedInCorrectLists()
|
||||
@ -213,6 +234,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
}
|
||||
|
||||
private void assertQueueTabCount(int count)
|
||||
{
|
||||
string queueTabText = count > 0 ? $"Queue ({count})" : "Queue";
|
||||
AddUntilStep($"Queue tab shows \"{queueTabText}\"", () =>
|
||||
{
|
||||
return this.ChildrenOfType<OsuTabControl<MultiplayerPlaylistDisplayMode>.OsuTabItem>()
|
||||
.Single(t => t.Value == MultiplayerPlaylistDisplayMode.Queue)
|
||||
.ChildrenOfType<OsuSpriteText>().Single().Text == queueTabText;
|
||||
});
|
||||
}
|
||||
|
||||
private void changeDisplayModeStep(MultiplayerPlaylistDisplayMode mode) => AddStep($"change list to {mode}", () => list.DisplayMode.Value = mode);
|
||||
|
||||
private bool inQueueList(int playlistItemId)
|
||||
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
@ -14,6 +15,7 @@ using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.Leaderboards;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Overlays.Toolbar;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
@ -21,10 +23,12 @@ using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Screens.OnlinePlay.Lounge;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.HUD.HitErrorMeters;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Leaderboards;
|
||||
using osu.Game.Screens.Select.Options;
|
||||
using osu.Game.Skinning.Editor;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osuTK;
|
||||
using osuTK.Input;
|
||||
@ -66,6 +70,73 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
AddAssert("Overlay was shown", () => songSelect.ModSelectOverlay.State.Value == Visibility.Visible);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestEditComponentDuringGameplay()
|
||||
{
|
||||
Screens.Select.SongSelect songSelect = null;
|
||||
PushAndConfirm(() => songSelect = new TestPlaySongSelect());
|
||||
AddUntilStep("wait for song select", () => songSelect.BeatmapSetsLoaded);
|
||||
|
||||
AddStep("import beatmap", () => BeatmapImportHelper.LoadQuickOszIntoOsu(Game).WaitSafely());
|
||||
|
||||
AddUntilStep("wait for selected", () => !Game.Beatmap.IsDefault);
|
||||
|
||||
SkinEditor skinEditor = null;
|
||||
|
||||
AddStep("open skin editor", () =>
|
||||
{
|
||||
InputManager.PressKey(Key.ControlLeft);
|
||||
InputManager.PressKey(Key.ShiftLeft);
|
||||
InputManager.Key(Key.S);
|
||||
InputManager.ReleaseKey(Key.ControlLeft);
|
||||
InputManager.ReleaseKey(Key.ShiftLeft);
|
||||
});
|
||||
|
||||
AddUntilStep("get skin editor", () => (skinEditor = Game.ChildrenOfType<SkinEditor>().FirstOrDefault()) != null);
|
||||
|
||||
AddStep("Click gameplay scene button", () =>
|
||||
{
|
||||
skinEditor.ChildrenOfType<SkinEditorSceneLibrary.SceneButton>().First(b => b.Text == "Gameplay").TriggerClick();
|
||||
});
|
||||
|
||||
AddUntilStep("wait for player", () =>
|
||||
{
|
||||
// dismiss any notifications that may appear (ie. muted notification).
|
||||
clickMouseInCentre();
|
||||
return Game.ScreenStack.CurrentScreen is Player;
|
||||
});
|
||||
|
||||
BarHitErrorMeter hitErrorMeter = null;
|
||||
|
||||
AddUntilStep("select bar hit error blueprint", () =>
|
||||
{
|
||||
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().FirstOrDefault(b => b.Item is BarHitErrorMeter);
|
||||
|
||||
if (blueprint == null)
|
||||
return false;
|
||||
|
||||
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
|
||||
skinEditor.SelectedComponents.Clear();
|
||||
skinEditor.SelectedComponents.Add(blueprint.Item);
|
||||
return true;
|
||||
});
|
||||
|
||||
AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
|
||||
|
||||
AddStep("hover first slider", () =>
|
||||
{
|
||||
InputManager.MoveMouseTo(
|
||||
skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
|
||||
.ChildrenOfType<SettingsSlider<float>>().First()
|
||||
.ChildrenOfType<SliderBar<float>>().First()
|
||||
);
|
||||
});
|
||||
|
||||
AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
|
||||
|
||||
AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetryCountIncrements()
|
||||
{
|
||||
@ -120,7 +191,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
@ -152,7 +224,8 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
|
||||
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
|
||||
|
||||
AddStep("show local scores", () => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
AddStep("show local scores",
|
||||
() => Game.ChildrenOfType<BeatmapDetailAreaTabControl>().First().Current.Value = new BeatmapDetailAreaLeaderboardTabItem<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Local));
|
||||
|
||||
AddUntilStep("wait for score displayed", () => (scorePanel = Game.ChildrenOfType<LeaderboardScore>().FirstOrDefault(s => s.Score.Equals(score))) != null);
|
||||
|
||||
@ -262,6 +335,20 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
exitViaBackButtonAndConfirm();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestModsResetOnEnteringMultiplayer()
|
||||
{
|
||||
var osuAutomationMod = new OsuModAutoplay();
|
||||
|
||||
AddStep("Enable autoplay", () => { Game.SelectedMods.Value = new[] { osuAutomationMod }; });
|
||||
|
||||
PushAndConfirm(() => new Screens.OnlinePlay.Multiplayer.Multiplayer());
|
||||
AddUntilStep("Mods are removed", () => Game.SelectedMods.Value.Count == 0);
|
||||
|
||||
AddStep("Return to menu", () => Game.ScreenStack.CurrentScreen.Exit());
|
||||
AddUntilStep("Mods are restored", () => Game.SelectedMods.Value.Contains(osuAutomationMod));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExitMultiWithEscape()
|
||||
{
|
||||
|
163
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
Normal file
163
osu.Game.Tests/Visual/Online/TestSceneChannelListItem.cs
Normal file
@ -0,0 +1,163 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Online.API.Requests.Responses;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Chat.ChannelList;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
[TestFixture]
|
||||
public class TestSceneChannelListItem : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Pink);
|
||||
|
||||
[Cached]
|
||||
private readonly Bindable<Channel> selected = new Bindable<Channel>();
|
||||
|
||||
private static readonly List<Channel> channels = new List<Channel>
|
||||
{
|
||||
createPublicChannel("#public-channel"),
|
||||
createPublicChannel("#public-channel-long-name"),
|
||||
createPrivateChannel("test user", 2),
|
||||
createPrivateChannel("test user long name", 3),
|
||||
};
|
||||
|
||||
private readonly Dictionary<Channel, ChannelListItem> channelMap = new Dictionary<Channel, ChannelListItem>();
|
||||
|
||||
private FillFlowContainer flow;
|
||||
private OsuSpriteText selectedText;
|
||||
private OsuSpriteText leaveText;
|
||||
|
||||
[SetUp]
|
||||
public void SetUp()
|
||||
{
|
||||
Schedule(() =>
|
||||
{
|
||||
foreach (var item in channelMap.Values)
|
||||
item.Expire();
|
||||
|
||||
channelMap.Clear();
|
||||
|
||||
Child = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Spacing = new Vector2(10),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
selectedText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
leaveText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 16,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
new Container
|
||||
{
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 190,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = colourProvider.Background6,
|
||||
},
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
},
|
||||
},
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
selected.BindValueChanged(change =>
|
||||
{
|
||||
selectedText.Text = $"Selected Channel: {change.NewValue?.Name ?? "[null]"}";
|
||||
}, true);
|
||||
|
||||
foreach (var channel in channels)
|
||||
{
|
||||
var item = new ChannelListItem(channel);
|
||||
flow.Add(item);
|
||||
channelMap.Add(channel, item);
|
||||
item.OnRequestSelect += c => selected.Value = c;
|
||||
item.OnRequestLeave += leaveChannel;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestVisual()
|
||||
{
|
||||
AddStep("Select second item", () => selected.Value = channels.Skip(1).First());
|
||||
|
||||
AddStep("Unread Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Unread.Value = true;
|
||||
});
|
||||
|
||||
AddStep("Read Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Unread.Value = false;
|
||||
});
|
||||
|
||||
AddStep("Add Mention Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value++;
|
||||
});
|
||||
|
||||
AddStep("Add 98 Mentions Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value += 98;
|
||||
});
|
||||
|
||||
AddStep("Clear Mentions Selected", () =>
|
||||
{
|
||||
if (selected.Value != null)
|
||||
channelMap[selected.Value].Mentions.Value = 0;
|
||||
});
|
||||
}
|
||||
|
||||
private void leaveChannel(Channel channel)
|
||||
{
|
||||
leaveText.Text = $"OnRequestLeave: {channel.Name}";
|
||||
leaveText.FadeOutFromOne(1000, Easing.InQuint);
|
||||
}
|
||||
|
||||
private static Channel createPublicChannel(string name) =>
|
||||
new Channel { Name = name, Type = ChannelType.Public, Id = 1234 };
|
||||
|
||||
private static Channel createPrivateChannel(string username, int id)
|
||||
=> new Channel(new APIUser { Id = id, Username = username });
|
||||
}
|
||||
}
|
@ -40,6 +40,10 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
Text = @"You're a fake!",
|
||||
},
|
||||
new PopupDialogDangerousButton
|
||||
{
|
||||
Text = @"Careful with this one..",
|
||||
},
|
||||
};
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user