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Add more logging in TestScenePause
to better understand test failures
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@ -9,6 +9,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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@ -89,7 +90,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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Player.OnUpdate += _ =>
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Player.OnUpdate += _ =>
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{
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{
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double currentTime = Player.GameplayClockContainer.CurrentTime;
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double currentTime = Player.GameplayClockContainer.CurrentTime;
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alwaysGoingForward &= currentTime >= lastTime - 500;
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bool goingForward = currentTime >= lastTime - 500;
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alwaysGoingForward &= goingForward;
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if (!goingForward)
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Logger.Log($"Backwards time occured ({currentTime:N1} -> {lastTime:N1}");
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lastTime = currentTime;
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lastTime = currentTime;
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};
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};
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});
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});
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