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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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public abstract class DrawableManiaHitObject<TObject> : DrawableScrollingHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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/// <summary>
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