Remove redundant boolean

This commit is contained in:
David Zhao
2019-03-05 18:59:25 +09:00
parent 52558c5cf6
commit 34b2553b95
5 changed files with 13 additions and 22 deletions

View File

@ -9,6 +9,13 @@ namespace osu.Game.Screens.Multi.Components
{
public class MultiplayerBackgroundSprite : MultiplayerComposite
{
private readonly BeatmapSetCoverType beatmapSetCoverType;
public MultiplayerBackgroundSprite(BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
{
this.beatmapSetCoverType = beatmapSetCoverType;
}
[BackgroundDependencyLoader]
private void load()
{
@ -19,6 +26,6 @@ namespace osu.Game.Screens.Multi.Components
CurrentItem.BindValueChanged(item => sprite.Beatmap.Value = item.NewValue?.Beatmap, true);
}
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both };
protected virtual UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType) { RelativeSizeAxes = Axes.Both };
}
}

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Multi.Lounge.Components
Width = cover_width,
Masking = true,
Margin = new MarginPadding { Left = side_strip_width },
Child = new MultiplayerListSprite { RelativeSizeAxes = Axes.Both }
Child = new MultiplayerBackgroundSprite(BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both }
},
new Container
{
@ -203,11 +203,6 @@ namespace osu.Game.Screens.Multi.Lounge.Components
this.FadeInFromZero(transition_duration);
}
private class MultiplayerListSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new UpdateableBeatmapBackgroundSprite(beatmapSetCoverType: BeatmapSetCoverType.List) { RelativeSizeAxes = Axes.Both };
}
private class RoomName : OsuSpriteText
{
[Resolved(typeof(Room), nameof(Online.Multiplayer.Room.Name))]

View File

@ -132,15 +132,10 @@ namespace osu.Game.Screens.Multi.Match.Components
private class HeaderBackgroundSprite : MultiplayerBackgroundSprite
{
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite(true) { RelativeSizeAxes = Axes.Both };
protected override UpdateableBeatmapBackgroundSprite CreateBackgroundSprite() => new BackgroundSprite { RelativeSizeAxes = Axes.Both };
private class BackgroundSprite : UpdateableBeatmapBackgroundSprite
{
public BackgroundSprite(bool fallback = false, BeatmapSetCoverType beatmapSetCoverType = BeatmapSetCoverType.Cover)
: base(fallback, beatmapSetCoverType)
{
}
protected override double FadeDuration => 200;
}
}