Merge branch 'master' into master

This commit is contained in:
Power Maker
2020-06-03 10:36:49 +02:00
committed by GitHub
7 changed files with 72 additions and 10 deletions

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@ -11,6 +11,7 @@ namespace osu.Game.Rulesets.Objects
public static class SliderEventGenerator
{
[Obsolete("Use the overload with cancellation support instead.")] // can be removed 20201115
// ReSharper disable once RedundantOverload.Global
public static IEnumerable<SliderEventDescriptor> Generate(double startTime, double spanDuration, double velocity, double tickDistance, double totalDistance, int spanCount,
double? legacyLastTickOffset)
{

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@ -22,6 +22,7 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Skinning;
using osu.Game.Users;
using JetBrains.Annotations;
namespace osu.Game.Rulesets
{
@ -100,7 +101,8 @@ namespace osu.Game.Rulesets
return value;
}
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().First();
[CanBeNull]
public ModAutoplay GetAutoplayMod() => GetAllMods().OfType<ModAutoplay>().FirstOrDefault();
public virtual ISkin CreateLegacySkinProvider(ISkinSource source, IBeatmap beatmap) => null;

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Rulesets;
@ -24,6 +25,9 @@ namespace osu.Game.Screens.Ranking
protected override APIRequest FetchScores(Action<IEnumerable<ScoreInfo>> scoresCallback)
{
if (Score.Beatmap.OnlineBeatmapID == null || Score.Beatmap.Status <= BeatmapSetOnlineStatus.Pending)
return null;
var req = new GetScoresRequest(Score.Beatmap, Score.Ruleset);
req.Success += r => scoresCallback?.Invoke(r.Scores.Where(s => s.OnlineScoreID != Score.OnlineScoreID).Select(s => s.CreateScoreInfo(rulesets)));
return req;

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@ -7,6 +7,8 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Screens;
using osu.Game.Graphics;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Screens.Ranking;
@ -20,6 +22,9 @@ namespace osu.Game.Screens.Select
private bool removeAutoModOnResume;
private OsuScreen player;
[Resolved(CanBeNull = true)]
private NotificationOverlay notifications { get; set; }
public override bool AllowExternalScreenChange => true;
protected override UserActivity InitialActivity => new UserActivity.ChoosingBeatmap();
@ -49,8 +54,11 @@ namespace osu.Game.Screens.Select
if (removeAutoModOnResume)
{
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod().GetType();
ModSelect.DeselectTypes(new[] { autoType }, true);
var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
if (autoType != null)
ModSelect.DeselectTypes(new[] { autoType }, true);
removeAutoModOnResume = false;
}
}
@ -78,10 +86,19 @@ namespace osu.Game.Screens.Select
if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
{
var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
var autoType = auto.GetType();
var autoType = auto?.GetType();
var mods = Mods.Value;
if (autoType == null)
{
notifications?.Post(new SimpleNotification
{
Text = "The current ruleset doesn't have an autoplay mod avalaible!"
});
return false;
}
if (mods.All(m => m.GetType() != autoType))
{
Mods.Value = mods.Append(auto).ToArray();