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Temporary changes to compile with latest framework
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.LocalisationExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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@ -46,7 +48,7 @@ namespace osu.Game.Screens.Edit
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private class HeaderText : OsuSpriteText
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{
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public HeaderText(string text)
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public HeaderText(LocalisableString text)
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{
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Text = text.ToUpper();
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Font = OsuFont.GetFont(size: 12, weight: FontWeight.Bold);
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