Change snapping to only apply to classic mod

This commit is contained in:
Dean Herbert
2023-02-09 17:57:51 +09:00
parent df1355ea4b
commit 34d1890f1c
3 changed files with 20 additions and 2 deletions

View File

@ -662,6 +662,15 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
public virtual double MaximumJudgementOffset => HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? 0;
/// <summary>
/// Whether the location of the hit should be snapped to the hit target before animating.
/// </summary>
/// <remarks>
/// This is how osu-stable worked, but notably is not how TnT works.
/// It results in less visual feedback on hit accuracy.
/// </remarks>
public bool SnapJudgementLocation { get; set; }
/// <summary>
/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.