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Remove remaining usage of osuTK.MathHelper
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@ -13,6 +13,7 @@ using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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using osu.Game.Skinning;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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@ -121,7 +122,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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}
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float aimRotation = MathHelper.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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float aimRotation = MathUtils.RadiansToDegrees(MathF.Atan2(aimRotationVector.Y - Position.Y, aimRotationVector.X - Position.X));
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while (Math.Abs(aimRotation - Rotation) > 180)
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aimRotation += aimRotation < Rotation ? 360 : -360;
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@ -125,7 +125,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private void setRange(double p0, double p1)
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{
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if (p0 > p1)
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MathHelper.Swap(ref p0, ref p1);
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{
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double temp = p0;
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p0 = p1;
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p1 = temp;
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}
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if (SnakedStart == p0 && SnakedEnd == p1) return;
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@ -8,6 +8,7 @@ using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Utils;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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@ -93,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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base.Update();
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var thisAngle = -(float)MathHelper.RadiansToDegrees(Math.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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var thisAngle = -MathUtils.RadiansToDegrees(MathF.Atan2(mousePosition.X - DrawSize.X / 2, mousePosition.Y - DrawSize.Y / 2));
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bool validAndTracking = tracking && spinner.StartTime <= Time.Current && spinner.EndTime > Time.Current;
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