Make DefaultBeatmap private get.

This commit is contained in:
Dean Herbert
2017-07-19 17:56:43 +09:00
parent c8593a38c8
commit 35157ca6b8
3 changed files with 29 additions and 20 deletions

View File

@ -219,31 +219,40 @@ namespace osu.Game.Screens.Select
/// </summary>
private void carouselSelectionChanged(BeatmapInfo beatmap)
{
selectionChangedDebounce?.Cancel();
if (beatmap.Equals(beatmapNoDebounce))
return;
bool preview = beatmap.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
beatmapNoDebounce = beatmap;
Action performLoad = delegate
{
bool preview = beatmap?.BeatmapSetInfoID != Beatmap.Value.BeatmapInfo.BeatmapSetInfoID;
Beatmap.Value = database.GetWorkingBeatmap(beatmap, Beatmap);
ensurePlayingSelected(preview);
changeBackground(Beatmap.Value);
};
if (beatmap == Beatmap.Value.BeatmapInfo)
performLoad();
if (beatmap == null)
{
if (!Beatmap.IsDefault)
performLoad();
}
else
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 100);
{
selectionChangedDebounce?.Cancel();
if (beatmap.Equals(beatmapNoDebounce))
return;
if (beatmap.BeatmapSetInfoID == beatmapNoDebounce?.BeatmapSetInfoID)
sampleChangeDifficulty.Play();
else
sampleChangeBeatmap.Play();
beatmapNoDebounce = beatmap;
if (beatmap == Beatmap.Value.BeatmapInfo)
performLoad();
else
selectionChangedDebounce = Scheduler.AddDelayed(performLoad, 100);
}
}
private void triggerRandom(UserInputManager input)