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Merge remote-tracking branch 'upstream/master' into better-notification-delays
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@ -103,38 +103,42 @@ namespace osu.Game.Overlays
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};
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}
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private int totalCount => sections.Select(c => c.DisplayedCount).Sum();
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private int unreadCount => sections.Select(c => c.UnreadCount).Sum();
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public readonly BindableInt UnreadCount = new BindableInt();
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private int runningDepth;
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private void notificationClosed()
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{
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// hide ourselves if all notifications have been dismissed.
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if (sections.Select(c => c.DisplayedCount).Sum() == 0)
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if (totalCount == 0)
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State = Visibility.Hidden;
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updateCounts();
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}
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private readonly Scheduler postScheduler = new Scheduler();
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private bool processingPosts = true;
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public void Post(Notification notification)
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public void Post(Notification notification) => postScheduler.Add(() =>
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{
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postScheduler.Add(() =>
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{
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State = Visibility.Visible;
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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++runningDepth;
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notification.Depth = notification.DisplayOnTop ? runningDepth : -runningDepth;
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notification.Closed += notificationClosed;
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notification.Closed += notificationClosed;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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hasCompletionTarget.CompletionTarget = Post;
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var hasCompletionTarget = notification as IHasCompletionTarget;
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if (hasCompletionTarget != null)
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hasCompletionTarget.CompletionTarget = Post;
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
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var ourType = notification.GetType();
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sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)))?.Add(notification);
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});
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}
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updateCounts();
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});
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protected override void Update()
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{
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@ -161,9 +165,16 @@ namespace osu.Game.Overlays
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this.FadeTo(0, TRANSITION_LENGTH, Easing.OutQuint);
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}
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private void updateCounts()
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{
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UnreadCount.Value = unreadCount;
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}
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private void markAllRead()
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{
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sections.Children.ForEach(s => s.MarkAllRead());
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updateCounts();
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}
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protected override void UpdateAfterChildren()
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