Reformat code.

This commit is contained in:
Dean Herbert
2016-11-29 16:24:37 +09:00
parent 2ecf72d0d7
commit 3526c299ec

View File

@ -16,19 +16,19 @@ namespace osu.Game.Graphics.UserInterface
{ {
private TextAwesome icon; private TextAwesome icon;
private Container leftContainer; private Container leftContainer;
private Container rightContainer; private Container rightContainer;
private const double transform_time = 300.0; private const double transform_time = 300.0;
private const int pulse_length = 250; private const int pulse_length = 250;
private const float shear = 0.1f; private const float shear = 0.1f;
private const int extend_length = 60; private const int extend_length = 60;
private const int initial_extend_length = 40; private const int initial_extend_length = 40;
private const int width_extended = 140; private const int width_extended = 140;
private const int width_retracted = 120; private const int width_retracted = 120;
public BackButton() public BackButton()
{ {
@ -44,7 +44,7 @@ namespace osu.Game.Graphics.UserInterface
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = initial_extend_length, Width = initial_extend_length,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box new Box
{ {
@ -75,8 +75,8 @@ namespace osu.Game.Graphics.UserInterface
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft, Anchor = Anchor.TopLeft,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0), Shear = new Vector2(shear, 0),
EdgeSmoothness = new Vector2(1.5f, 0), EdgeSmoothness = new Vector2(1.5f, 0),
}, },
new SpriteText new SpriteText
{ {
@ -152,7 +152,7 @@ namespace osu.Game.Graphics.UserInterface
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Shear = new Vector2(shear, 0), Shear = new Vector2(shear, 0),
Colour = new Color4(255,255,255,128), Colour = new Color4(255, 255, 255, 128),
}; };
Add(flash); Add(flash);