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removed all usage of hitobject's DifficultyControlPoint
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@ -76,8 +76,6 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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public virtual IList<HitSampleInfo> AuxiliarySamples => ImmutableList<HitSampleInfo>.Empty;
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public DifficultyControlPoint DifficultyControlPoint { get; set; } = DifficultyControlPoint.DEFAULT;
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/// <summary>
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/// Legacy BPM multiplier that introduces floating-point errors for rulesets that depend on it.
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/// DO NOT USE THIS UNLESS 100% SURE.
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