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https://github.com/osukey/osukey.git
synced 2025-08-04 15:16:38 +09:00
Merge remote-tracking branch 'refs/remotes/ppy/master' into toolbar-rulesets-refactor
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@ -14,16 +14,21 @@ namespace osu.Game.Tests.Visual.Components
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[TestFixture]
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public class TestSceneIdleTracker : ManualInputManagerTestScene
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{
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private readonly IdleTrackingBox box1;
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private readonly IdleTrackingBox box2;
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private readonly IdleTrackingBox box3;
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private readonly IdleTrackingBox box4;
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private IdleTrackingBox box1;
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private IdleTrackingBox box2;
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private IdleTrackingBox box3;
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private IdleTrackingBox box4;
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public TestSceneIdleTracker()
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private IdleTrackingBox[] boxes;
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new Drawable[]
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InputManager.MoveMouseTo(Vector2.Zero);
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Children = boxes = new[]
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{
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box1 = new IdleTrackingBox(1000)
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box1 = new IdleTrackingBox(2000)
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{
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Name = "TopLeft",
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RelativeSizeAxes = Axes.Both,
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@ -31,7 +36,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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},
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box2 = new IdleTrackingBox(2000)
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box2 = new IdleTrackingBox(4000)
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{
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Name = "TopRight",
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RelativeSizeAxes = Axes.Both,
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@ -39,7 +44,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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},
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box3 = new IdleTrackingBox(3000)
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box3 = new IdleTrackingBox(6000)
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{
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Name = "BottomLeft",
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RelativeSizeAxes = Axes.Both,
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@ -47,7 +52,7 @@ namespace osu.Game.Tests.Visual.Components
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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},
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box4 = new IdleTrackingBox(4000)
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box4 = new IdleTrackingBox(8000)
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{
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Name = "BottomRight",
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RelativeSizeAxes = Axes.Both,
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@ -56,7 +61,7 @@ namespace osu.Game.Tests.Visual.Components
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Origin = Anchor.BottomRight,
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},
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};
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}
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});
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[Test]
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public void TestNudge()
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@ -67,10 +72,10 @@ namespace osu.Game.Tests.Visual.Components
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AddStep("nudge mouse", () => InputManager.MoveMouseTo(box1.ScreenSpaceDrawQuad.Centre + new Vector2(1)));
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checkIdleStatus(box1, false);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, true);
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checkIdleStatus(1, false);
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checkIdleStatus(2, true);
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checkIdleStatus(3, true);
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checkIdleStatus(4, true);
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}
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[Test]
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@ -78,18 +83,18 @@ namespace osu.Game.Tests.Visual.Components
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{
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AddStep("move to top right", () => InputManager.MoveMouseTo(box2));
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, true);
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, true);
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checkIdleStatus(4, true);
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AddStep("move to bottom left", () => InputManager.MoveMouseTo(box3));
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AddStep("move to bottom right", () => InputManager.MoveMouseTo(box4));
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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waitForAllIdle();
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}
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@ -99,38 +104,38 @@ namespace osu.Game.Tests.Visual.Components
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{
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AddStep("move to centre", () => InputManager.MoveMouseTo(Content));
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checkIdleStatus(box1, false);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(1, false);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box1.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, false);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(1, true);
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checkIdleStatus(2, false);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box2.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, false);
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checkIdleStatus(box4, false);
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checkIdleStatus(1, true);
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checkIdleStatus(2, true);
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checkIdleStatus(3, false);
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checkIdleStatus(4, false);
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AddUntilStep("Wait for idle", () => box3.IsIdle);
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checkIdleStatus(box1, true);
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checkIdleStatus(box2, true);
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checkIdleStatus(box3, true);
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checkIdleStatus(box4, false);
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checkIdleStatus(1, true);
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checkIdleStatus(2, true);
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checkIdleStatus(3, true);
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checkIdleStatus(4, false);
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waitForAllIdle();
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}
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private void checkIdleStatus(IdleTrackingBox box, bool expectedIdle)
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private void checkIdleStatus(int box, bool expectedIdle)
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{
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AddAssert($"{box.Name} is {(expectedIdle ? "idle" : "active")}", () => box.IsIdle == expectedIdle);
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AddAssert($"box {box} is {(expectedIdle ? "idle" : "active")}", () => boxes[box - 1].IsIdle == expectedIdle);
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}
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private void waitForAllIdle()
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55
osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs
Normal file
55
osu.Game.Tests/Visual/UserInterface/TestSceneNumberBox.cs
Normal file
@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[TestFixture]
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public class TestSceneNumberBox : OsuTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(OsuNumberBox),
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};
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private OsuNumberBox numberBox;
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[BackgroundDependencyLoader]
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private void load()
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{
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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Padding = new MarginPadding { Horizontal = 250 },
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Child = numberBox = new OsuNumberBox
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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RelativeSizeAxes = Axes.X,
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PlaceholderText = "Insert numbers here"
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}
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};
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clearInput();
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AddStep("enter numbers", () => numberBox.Text = "987654321");
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expectedValue("987654321");
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clearInput();
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AddStep("enter text + single number", () => numberBox.Text = "1 hello 2 world 3");
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expectedValue("123");
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clearInput();
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}
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private void clearInput() => AddStep("clear input", () => numberBox.Text = null);
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private void expectedValue(string value) => AddAssert("expect number", () => numberBox.Text == value);
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}
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}
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