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Fix legacy tick handling
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@ -1,7 +1,6 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Audio;
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@ -25,6 +24,11 @@ namespace osu.Game.Rulesets.Catch.Objects
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public double Velocity;
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public double TickDistance;
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/// <summary>
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/// The length of one span of this <see cref="JuiceStream"/>.
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/// </summary>
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public double SpanDuration => Duration / this.SpanCount();
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protected override void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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@ -41,19 +45,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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protected override void CreateNestedHitObjects()
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{
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base.CreateNestedHitObjects();
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createTicks();
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}
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private void createTicks()
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{
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if (TickDistance == 0)
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return;
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var length = Path.Distance;
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var tickDistance = Math.Min(TickDistance, length);
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var spanDuration = length / Velocity;
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var minDistanceFromEnd = Velocity * 0.01;
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var tickSamples = Samples.Select(s => new SampleInfo
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{
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@ -62,81 +53,57 @@ namespace osu.Game.Rulesets.Catch.Objects
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Volume = s.Volume
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}).ToList();
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AddNested(new Fruit
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SliderEventDescriptor? lastEvent = null;
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foreach (var e in SliderEventGenerator.Generate(StartTime, SpanDuration, Velocity, TickDistance, Path.Distance, this.SpanCount(), LegacyLastTickOffset))
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{
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Samples = Samples,
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StartTime = StartTime,
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X = X
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});
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double lastTickTime = StartTime;
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for (int span = 0; span < this.SpanCount(); span++)
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{
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var spanStartTime = StartTime + span * spanDuration;
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var reversed = span % 2 == 1;
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for (double d = tickDistance;; d += tickDistance)
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// generate tiny droplets since the last point
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if (lastEvent != null)
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{
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bool isLastTick = false;
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if (d + minDistanceFromEnd >= length)
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double sinceLastTick = e.StartTime - lastEvent.Value.StartTime;
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if (sinceLastTick > 80)
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{
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d = length;
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isLastTick = true;
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}
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double timeBetweenTiny = sinceLastTick;
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while (timeBetweenTiny > 100)
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timeBetweenTiny /= 2;
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var timeProgress = d / length;
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var distanceProgress = reversed ? 1 - timeProgress : timeProgress;
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double time = spanStartTime + timeProgress * spanDuration;
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if (LegacyLastTickOffset != null)
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{
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// If we're the last tick, apply the legacy offset
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if (span == this.SpanCount() - 1 && isLastTick)
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time = Math.Max(StartTime + Duration / 2, time - LegacyLastTickOffset.Value);
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}
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int tinyTickCount = 1;
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double tinyTickInterval = time - lastTickTime;
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while (tinyTickInterval > 100 && tinyTickCount < 10000)
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{
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tinyTickInterval /= 2;
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tinyTickCount *= 2;
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}
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for (int tinyTickIndex = 0; tinyTickIndex < tinyTickCount - 1; tinyTickIndex++)
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{
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var t = lastTickTime + (tinyTickIndex + 1) * tinyTickInterval;
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double progress = reversed ? 1 - (t - spanStartTime) / spanDuration : (t - spanStartTime) / spanDuration;
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AddNested(new TinyDroplet
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for (double t = timeBetweenTiny; t < sinceLastTick; t += timeBetweenTiny)
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{
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StartTime = t,
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X = X + Path.PositionAt(progress).X / CatchPlayfield.BASE_WIDTH,
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Samples = tickSamples
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});
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AddNested(new TinyDroplet
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{
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Samples = tickSamples,
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StartTime = t + lastEvent.Value.StartTime,
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X = X + Path.PositionAt(
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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});
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}
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}
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lastTickTime = time;
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if (isLastTick)
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break;
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AddNested(new Droplet
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{
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StartTime = time,
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X = X + Path.PositionAt(distanceProgress).X / CatchPlayfield.BASE_WIDTH,
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Samples = tickSamples
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});
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}
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AddNested(new Fruit
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lastEvent = e;
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switch (e.Type)
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{
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Samples = Samples,
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StartTime = spanStartTime + spanDuration,
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X = X + Path.PositionAt(reversed ? 0 : 1).X / CatchPlayfield.BASE_WIDTH
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});
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case SliderEventType.Tick:
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AddNested(new Droplet
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{
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Samples = tickSamples,
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StartTime = e.StartTime,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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});
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break;
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case SliderEventType.Head:
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case SliderEventType.Tail:
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case SliderEventType.Repeat:
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AddNested(new Fruit
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{
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Samples = Samples,
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StartTime = e.StartTime,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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});
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break;
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}
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}
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}
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