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@ -27,8 +27,7 @@ namespace osu.Game.Rulesets.Mods
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public virtual void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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// todo: fix ordering of objects so we don't have to do this (#2740).
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foreach (var d in drawables.Reverse().Skip(IncreaseFirstObjectVisibility ? 1 : 0))
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foreach (var d in drawables.Skip(IncreaseFirstObjectVisibility ? 1 : 0))
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d.ApplyCustomUpdateState += ApplyHiddenState;
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}
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