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@ -11,8 +11,8 @@ namespace osu.Game.Rulesets.UI
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{
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public class HitObjectContainer : CompositeDrawable
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{
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public virtual IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>();
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public virtual IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>();
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public IEnumerable<DrawableHitObject> Objects => InternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public IEnumerable<DrawableHitObject> AliveObjects => AliveInternalChildren.Cast<DrawableHitObject>().OrderBy(h => h.HitObject.StartTime);
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public virtual void Add(DrawableHitObject hitObject) => AddInternal(hitObject);
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public virtual bool Remove(DrawableHitObject hitObject) => RemoveInternal(hitObject);
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