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Better InputDrum sizing + positioning.
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parent
5352da277d
commit
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@ -21,9 +21,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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public InputDrum()
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public InputDrum()
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{
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{
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Size = new Vector2(TaikoPlayfield.DEFAULT_PLAYFIELD_HEIGHT);
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RelativeSizeAxes = Axes.Both;
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FillMode = FillMode.Fit;
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const float middle_split = 10;
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const float middle_split = 0.025f;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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@ -33,6 +34,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreRight,
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Origin = Anchor.CentreRight,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = -middle_split / 2,
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X = -middle_split / 2,
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RimKey = Key.D,
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RimKey = Key.D,
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CentreKey = Key.F
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CentreKey = Key.F
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@ -43,8 +45,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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Anchor = Anchor.Centre,
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Anchor = Anchor.Centre,
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Origin = Anchor.CentreLeft,
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Origin = Anchor.CentreLeft,
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.X,
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X = middle_split / 2,
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X = middle_split / 2,
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Position = new Vector2(-1f, 0),
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RimKey = Key.K,
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RimKey = Key.K,
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CentreKey = Key.J
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CentreKey = Key.J
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}
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}
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@ -142,11 +142,10 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
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},
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new InputDrum
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new InputDrum
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{
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{
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Anchor = Anchor.Centre,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.Centre,
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Origin = Anchor.CentreRight,
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RelativePositionAxes = Axes.X,
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Scale = new Vector2(0.9f),
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Position = new Vector2(0.10f, 0),
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Margin = new MarginPadding { Right = 20 }
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Scale = new Vector2(0.9f)
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},
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},
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new Box
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new Box
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{
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{
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