diff --git a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs
index 64af4b6db6..954871595e 100644
--- a/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs
+++ b/osu.Game.Tests/NonVisual/FramedReplayInputHandlerTest.cs
@@ -220,7 +220,7 @@ namespace osu.Game.Tests.NonVisual
// no frames are arrived yet
setTime(0, null);
setTime(1000, null);
- Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting for the first frame");
+ Assert.IsTrue(handler.WaitingForFrame, "Should be waiting for the first frame");
replay.Frames.Add(new TestReplayFrame(0));
replay.Frames.Add(new TestReplayFrame(1000));
@@ -228,11 +228,11 @@ namespace osu.Game.Tests.NonVisual
// should always play from beginning
setTime(1000, 0);
confirmCurrentFrame(0);
- Assert.IsFalse(handler.WaitingNextFrame, "Should not be waiting yet");
+ Assert.IsFalse(handler.WaitingForFrame, "Should not be waiting yet");
setTime(1000, 1000);
confirmCurrentFrame(1);
confirmNextFrame(1);
- Assert.IsTrue(handler.WaitingNextFrame, "Should be waiting");
+ Assert.IsTrue(handler.WaitingForFrame, "Should be waiting");
// cannot seek beyond the last frame
setTime(1500, null);
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
index 9f1faa8e26..397b37718d 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSpectator.cs
@@ -83,7 +83,7 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForPlayer();
AddAssert("ensure frames arrived", () => replayHandler.HasFrames);
- AddUntilStep("wait for frame starvation", () => replayHandler.WaitingNextFrame);
+ AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true);
double? pausedTime = null;
@@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Gameplay
sendFrames();
- AddUntilStep("wait for frame starvation", () => replayHandler.WaitingNextFrame);
+ AddUntilStep("wait for frame starvation", () => replayHandler.WaitingForFrame);
checkPaused(true);
AddAssert("time advanced", () => currentFrameStableTime > pausedTime);
diff --git a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
index 45bcd0bc19..23cc311d79 100644
--- a/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
+++ b/osu.Game/Rulesets/Replays/FramedReplayInputHandler.cs
@@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Replays
///
/// Whether we are waiting for new frames to be received.
///
- public bool WaitingNextFrame => !replay.HasReceivedAllFrames && currentFrameIndex == Frames.Count - 1;
+ public bool WaitingForFrame => !replay.HasReceivedAllFrames && currentFrameIndex == Frames.Count - 1;
///
/// The current frame of the replay.
@@ -140,7 +140,7 @@ namespace osu.Game.Rulesets.Replays
frameEnd = getFrameTime(currentFrameIndex + 1);
// Pause until more frames are arrived.
- if (WaitingNextFrame && frameStart < time)
+ if (WaitingForFrame && frameStart < time)
{
CurrentTime = frameStart;
return null;