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Move base performance multiplier to a const
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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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{
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public class OsuPerformanceCalculator : PerformanceCalculator
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{
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public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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private double accuracy;
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private int scoreMaxCombo;
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private int countGreat;
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@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
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effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
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double multiplier = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
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double multiplier = PERFORMANCE_BASE_MULTIPLIER;
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if (score.Mods.Any(m => m is OsuModNoFail))
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multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
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