mirror of
https://github.com/osukey/osukey.git
synced 2025-07-10 04:40:02 +09:00
Move base performance multiplier to a const
This commit is contained in:
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1
|
Math.Pow(baseFlashlightPerformance, 1.1), 1.0 / 1.1
|
||||||
);
|
);
|
||||||
|
|
||||||
double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
|
double starRating = basePerformance > 0.00001 ? Math.Cbrt(OsuPerformanceCalculator.PERFORMANCE_BASE_MULTIPLIER) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
|
||||||
|
|
||||||
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
|
||||||
double drainRate = beatmap.Difficulty.DrainRate;
|
double drainRate = beatmap.Difficulty.DrainRate;
|
||||||
|
@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
{
|
{
|
||||||
public class OsuPerformanceCalculator : PerformanceCalculator
|
public class OsuPerformanceCalculator : PerformanceCalculator
|
||||||
{
|
{
|
||||||
|
public const double PERFORMANCE_BASE_MULTIPLIER = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
||||||
|
|
||||||
private double accuracy;
|
private double accuracy;
|
||||||
private int scoreMaxCombo;
|
private int scoreMaxCombo;
|
||||||
private int countGreat;
|
private int countGreat;
|
||||||
@ -41,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
|
|||||||
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
countMiss = score.Statistics.GetValueOrDefault(HitResult.Miss);
|
||||||
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
|
effectiveMissCount = calculateEffectiveMissCount(osuAttributes);
|
||||||
|
|
||||||
double multiplier = 1.125; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
|
double multiplier = PERFORMANCE_BASE_MULTIPLIER;
|
||||||
|
|
||||||
if (score.Mods.Any(m => m is OsuModNoFail))
|
if (score.Mods.Any(m => m is OsuModNoFail))
|
||||||
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
|
multiplier *= Math.Max(0.90, 1.0 - 0.02 * effectiveMissCount);
|
||||||
|
Reference in New Issue
Block a user