Fixed OsuColour shenanigans

This commit is contained in:
OpenSauce04 2023-01-10 15:08:18 +00:00
parent b3e620c8e5
commit 362c9050df

View File

@ -3,7 +3,6 @@
#pragma warning disable IDE0001 // Simplify Names #pragma warning disable IDE0001 // Simplify Names
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
using osu.Framework.Allocation; using osu.Framework.Allocation;
@ -44,6 +43,9 @@ namespace osu.Game.Rulesets.Taiko.UI
private Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>(); private Bindable<TaikoTouchControlScheme> configTouchControlScheme = new Bindable<TaikoTouchControlScheme>();
[Resolved]
private OsuColour colours { get; set; } = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config) private void load(TaikoInputManager taikoInputManager, TaikoRulesetConfigManager config)
{ {
@ -75,27 +77,27 @@ namespace osu.Game.Rulesets.Taiko.UI
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new Drawable[] Children = new Drawable[]
{ {
leftRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftRim)) leftRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftRim), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.LeftRim)))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
}, },
rightRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightRim)) rightRim = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightRim), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.RightRim)))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = 2, X = 2,
Rotation = 90, Rotation = 90,
}, },
leftCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftCentre)) leftCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.LeftCentre), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.LeftCentre)))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
X = -2, X = -2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
}, },
rightCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightCentre)) rightCentre = new QuarterCircle(getTaikoActionFromInput(TaikoInput.RightCentre), getColourFromTaikoAction(getTaikoActionFromInput(TaikoInput.RightCentre)))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight, Origin = Anchor.BottomRight,
@ -216,6 +218,19 @@ namespace osu.Game.Rulesets.Taiko.UI
mainContent.FadeOut(300); mainContent.FadeOut(300);
} }
private Color4 getColourFromTaikoAction(TaikoAction handledAction)
{
#pragma warning disable format
switch (handledAction)
{
case TaikoAction.LeftRim: return colours.Blue;
case TaikoAction.LeftCentre: return colours.Red;
case TaikoAction.RightCentre: return colours.Red;
case TaikoAction.RightRim: return colours.Blue;
}
#pragma warning restore format
return colours.Red;
}
private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction> private partial class QuarterCircle : CompositeDrawable, IKeyBindingHandler<TaikoAction>
{ {
private readonly Circle overlay; private readonly Circle overlay;
@ -226,24 +241,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos); public override bool Contains(Vector2 screenSpacePos) => circle.Contains(screenSpacePos);
[Resolved] public QuarterCircle(TaikoAction handledAction, Color4 colour)
private OsuColour colours { get; set; } = null!;
public QuarterCircle(TaikoAction handledAction)
{ {
Color4 colour = ((Func<Color4>)(() =>
{
#pragma warning disable format
switch (handledAction)
{
case TaikoAction.LeftRim: return colours.Blue;
case TaikoAction.LeftCentre: return colours.Red;
case TaikoAction.RightCentre: return colours.Red;
case TaikoAction.RightRim: return colours.Blue;
}
#pragma warning restore format
return colours.Red;
}))();
this.handledAction = handledAction; this.handledAction = handledAction;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;