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Simplify toolbar hiding logic in FirstRunSetupOverlay
Rather than fiddling around with the activation modes, this seems like a much cleaner way to make things work. Closes https://github.com/ppy/osu/issues/18277.
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@ -150,6 +150,8 @@ namespace osu.Game.Screens.Menu
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[Resolved(canBeNull: true)]
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private IPerformFromScreenRunner performer { get; set; }
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public void ReturnToOsuLogo() => Buttons.State = ButtonSystemState.Initial;
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private void confirmAndExit()
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{
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if (exitConfirmed) return;
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