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Add test coverage of skin editor settings slider not working via keyboard adjustments
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@ -1,14 +1,19 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play.HUD.HitErrorMeters;
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using osu.Game.Skinning.Editor;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -29,7 +34,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddStep("reload skin editor", () =>
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{
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skinEditor?.Expire();
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Player.ScaleTo(0.8f);
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Player.ScaleTo(0.4f);
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LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
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});
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}
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@ -40,6 +45,36 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddToggleStep("toggle editor visibility", visible => skinEditor.ToggleVisibility());
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}
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[Test]
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public void TestEditComponent()
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{
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BarHitErrorMeter hitErrorMeter = null;
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AddStep("select bar hit error blueprint", () =>
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{
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var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
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hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
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skinEditor.SelectedComponents.Clear();
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skinEditor.SelectedComponents.Add(blueprint.Item);
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});
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AddAssert("value is default", () => hitErrorMeter.JudgementLineThickness.IsDefault);
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AddStep("hover first slider", () =>
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{
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InputManager.MoveMouseTo(
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skinEditor.ChildrenOfType<SkinSettingsToolbox>().First()
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.ChildrenOfType<SettingsSlider<float>>().First()
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.ChildrenOfType<SliderBar<float>>().First()
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);
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});
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AddStep("adjust slider via keyboard", () => InputManager.Key(Key.Left));
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AddAssert("value is less than default", () => hitErrorMeter.JudgementLineThickness.Value < hitErrorMeter.JudgementLineThickness.Default);
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}
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protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
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}
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}
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