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Make ProgressBar usable in more places than just MusicController
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@ -15,7 +15,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input;
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using osu.Framework.Localisation;
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using osu.Framework.Threading;
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@ -434,49 +433,5 @@ namespace osu.Game.Overlays
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sprite.Texture = beatmap?.Background ?? textures.Get(@"Backgrounds/bg4");
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}
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}
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private class ProgressBar : SliderBar<double>
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{
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public Action<double> OnSeek;
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private readonly Box fill;
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public Color4 FillColour
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{
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set { fill.Colour = value; }
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}
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public double EndTime
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{
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set { CurrentNumber.MaxValue = value; }
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}
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public double CurrentTime
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{
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set { CurrentNumber.Value = value; }
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}
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public ProgressBar()
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{
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CurrentNumber.MinValue = 0;
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CurrentNumber.MaxValue = 1;
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RelativeSizeAxes = Axes.X;
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Children = new Drawable[]
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{
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fill = new Box
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{
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RelativeSizeAxes = Axes.Y
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}
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};
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}
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protected override void UpdateValue(float value)
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{
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fill.Width = value * UsableWidth;
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}
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protected override void OnUserChange() => OnSeek?.Invoke(Current);
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}
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}
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}
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