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Revert some more instances of 'e' variable names
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@ -185,7 +185,7 @@ namespace osu.Game
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LocalConfig.BindWith(OsuSetting.VolumeInactive, inactiveVolumeAdjust);
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IsActive.BindValueChanged(e => updateActiveState(e.NewValue), true);
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IsActive.BindValueChanged(active => updateActiveState(active.NewValue), true);
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}
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private ExternalLinkOpener externalLinkOpener;
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