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Revert some more instances of 'e' variable names
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@ -108,9 +108,9 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
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localUser.BindValueChanged(userChanged, true);
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button.Enabled.BindValueChanged(enabledChanged, true);
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State.BindValueChanged(e =>
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State.BindValueChanged(state =>
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{
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switch (e.NewValue)
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switch (state.NewValue)
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{
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case DownloadState.Downloading:
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textSprites.Children = new Drawable[]
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