Revert some more instances of 'e' variable names

This commit is contained in:
Dean Herbert
2019-02-22 20:13:38 +09:00
parent 999b36ad17
commit 367bc53a06
50 changed files with 99 additions and 99 deletions

View File

@ -35,8 +35,8 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
};
configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
configLatencyMode.BindValueChanged(e => latencyMode.Value = (LatencyMode)e.NewValue, true);
latencyMode.BindValueChanged(e => configLatencyMode.Value = (GCLatencyMode)e.NewValue);
configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
}
private enum LatencyMode