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Revert some more instances of 'e' variable names
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@ -35,8 +35,8 @@ namespace osu.Game.Overlays.Settings.Sections.Debug
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};
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configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
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configLatencyMode.BindValueChanged(e => latencyMode.Value = (LatencyMode)e.NewValue, true);
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latencyMode.BindValueChanged(e => configLatencyMode.Value = (GCLatencyMode)e.NewValue);
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configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
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latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
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}
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private enum LatencyMode
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