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Revert some more instances of 'e' variable names
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@ -52,10 +52,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
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Beatmap.BindTo(beatmap);
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Beatmap.BindValueChanged(e =>
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Beatmap.BindValueChanged(b =>
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{
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waveform.Waveform = e.NewValue.Waveform;
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track = e.NewValue.Track;
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waveform.Waveform = b.NewValue.Waveform;
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track = b.NewValue.Track;
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}, true);
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}
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