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Revert some more instances of 'e' variable names
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@ -108,7 +108,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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},
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};
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CurrentItem.BindValueChanged(e => modDisplay.Current.Value = e.NewValue?.RequiredMods, true);
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CurrentItem.BindValueChanged(item => modDisplay.Current.Value = item.NewValue?.RequiredMods, true);
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beatmapButton.Action = () => RequestBeatmapSelection?.Invoke();
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}
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@ -126,7 +126,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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roomId.BindValueChanged(e => this.FadeTo(e.NewValue.HasValue ? 0 : 1), true);
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roomId.BindValueChanged(id => this.FadeTo(id.NewValue.HasValue ? 0 : 1), true);
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}
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}
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