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Revert some more instances of 'e' variable names
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@ -264,12 +264,12 @@ namespace osu.Game.Screens.Multi.Match.Components
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processingOverlay = new ProcessingOverlay { Alpha = 0 }
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};
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TypePicker.Current.BindValueChanged(e => typeLabel.Text = e.NewValue?.Name ?? string.Empty, true);
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Name.BindValueChanged(e => NameField.Text = e.NewValue, true);
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Availability.BindValueChanged(e => AvailabilityPicker.Current.Value = e.NewValue, true);
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Type.BindValueChanged(e => TypePicker.Current.Value = e.NewValue, true);
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MaxParticipants.BindValueChanged(e => MaxParticipantsField.Text = e.NewValue?.ToString(), true);
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Duration.BindValueChanged(e => DurationField.Current.Value = e.NewValue, true);
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TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
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Name.BindValueChanged(name => NameField.Text = name.NewValue, true);
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Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
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Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
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MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
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Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue, true);
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}
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protected override void Update()
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