Revert some more instances of 'e' variable names

This commit is contained in:
Dean Herbert
2019-02-22 20:13:38 +09:00
parent 999b36ad17
commit 367bc53a06
50 changed files with 99 additions and 99 deletions

View File

@ -264,12 +264,12 @@ namespace osu.Game.Screens.Multi.Match.Components
processingOverlay = new ProcessingOverlay { Alpha = 0 }
};
TypePicker.Current.BindValueChanged(e => typeLabel.Text = e.NewValue?.Name ?? string.Empty, true);
Name.BindValueChanged(e => NameField.Text = e.NewValue, true);
Availability.BindValueChanged(e => AvailabilityPicker.Current.Value = e.NewValue, true);
Type.BindValueChanged(e => TypePicker.Current.Value = e.NewValue, true);
MaxParticipants.BindValueChanged(e => MaxParticipantsField.Text = e.NewValue?.ToString(), true);
Duration.BindValueChanged(e => DurationField.Current.Value = e.NewValue, true);
TypePicker.Current.BindValueChanged(type => typeLabel.Text = type.NewValue?.Name ?? string.Empty, true);
Name.BindValueChanged(name => NameField.Text = name.NewValue, true);
Availability.BindValueChanged(availability => AvailabilityPicker.Current.Value = availability.NewValue, true);
Type.BindValueChanged(type => TypePicker.Current.Value = type.NewValue, true);
MaxParticipants.BindValueChanged(count => MaxParticipantsField.Text = count.NewValue?.ToString(), true);
Duration.BindValueChanged(duration => DurationField.Current.Value = duration.NewValue, true);
}
protected override void Update()