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Revert some more instances of 'e' variable names
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@ -26,9 +26,9 @@ namespace osu.Game.Screens.Multi.Match.Components
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[BackgroundDependencyLoader]
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private void load()
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{
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roomId.BindValueChanged(e =>
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roomId.BindValueChanged(id =>
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{
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if (e.NewValue.HasValue)
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if (id.NewValue.HasValue)
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{
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Items.ForEach(t => t.Enabled.Value = !(t is SettingsMatchPage));
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Current.Value = new RoomMatchPage();
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@ -51,7 +51,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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: base(value)
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{
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enabled.BindTo(value.Enabled);
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enabled.BindValueChanged(e => Colour = e.NewValue ? Color4.White : Color4.Gray);
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enabled.BindValueChanged(enabled => Colour = enabled.NewValue ? Color4.White : Color4.Gray, true);
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}
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protected override bool OnClick(ClickEvent e)
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