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Revert some more instances of 'e' variable names
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@ -40,7 +40,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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{
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beatmaps.ItemAdded += beatmapAdded;
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Beatmap.BindValueChanged(e => updateBeatmap(e.NewValue), true);
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Beatmap.BindValueChanged(b => updateBeatmap(b.NewValue), true);
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}
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private void updateBeatmap(BeatmapInfo beatmap)
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