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Revert some more instances of 'e' variable names
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@ -28,7 +28,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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private void load()
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{
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if (osuGame != null)
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Beatmap.BindValueChanged(e => updateAction(e.NewValue), true);
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Beatmap.BindValueChanged(beatmap => updateAction(beatmap.NewValue), true);
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}
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private void updateAction(BeatmapInfo beatmap)
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