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Revert some more instances of 'e' variable names
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@ -82,15 +82,15 @@ namespace osu.Game.Rulesets.Mania.UI
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TopLevelContainer.Add(explosionContainer.CreateProxy());
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Direction.BindValueChanged(e =>
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Direction.BindValueChanged(dir =>
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{
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hitTargetContainer.Padding = new MarginPadding
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{
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Top = e.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = e.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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Top = dir.NewValue == ScrollingDirection.Up ? ManiaStage.HIT_TARGET_POSITION : 0,
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Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
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};
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keyArea.Anchor = keyArea.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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}, true);
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}
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