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Revert some more instances of 'e' variable names
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@ -49,9 +49,9 @@ namespace osu.Game.Rulesets.Mania.UI.Components
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private void load(IScrollingInfo scrollingInfo)
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{
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direction.BindTo(scrollingInfo.Direction);
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direction.BindValueChanged(e =>
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direction.BindValueChanged(dir =>
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{
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Anchor anchor = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
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hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
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hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
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