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Revert some more instances of 'e' variable names
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@ -91,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(e => scaleContainer.Scale = new Vector2(e.NewValue), true);
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scaleBindable.BindValueChanged(scale => scaleContainer.Scale = new Vector2(scale.NewValue), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(e =>
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scaleBindable.BindValueChanged(scale =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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Body.PathWidth = scale.NewValue * 64;
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Ball.Scale = new Vector2(scale.NewValue);
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.Colour = colours.BlueDark;
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glow.Colour = colours.BlueDark;
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positionBindable.BindValueChanged(e => Position = e.NewValue);
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positionBindable.BindValueChanged(pos => Position = pos.NewValue);
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positionBindable.BindTo(HitObject.PositionBindable);
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}
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