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Revert some more instances of 'e' variable names
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@ -99,10 +99,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(e =>
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scaleBindable.BindValueChanged(scale =>
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{
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Body.PathWidth = HitObject.Scale * 64;
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Ball.Scale = new Vector2(HitObject.Scale);
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Body.PathWidth = scale.NewValue * 64;
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Ball.Scale = new Vector2(scale.NewValue);
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});
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positionBindable.BindTo(HitObject.PositionBindable);
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