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Update DifficultyCalculator
to take an IRulesetInfo
This commit is contained in:
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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{
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public class EmptyFreeformDifficultyCalculator : DifficultyCalculator
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{
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public EmptyFreeformDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public EmptyFreeformDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.EmptyFreeform
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new EmptyFreeformBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new EmptyFreeformDifficultyCalculator(this, beatmap);
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new EmptyFreeformDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Pippidon
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new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) =>
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new PippidonDifficultyCalculator(this, beatmap);
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new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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{
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public class EmptyScrollingDifficultyCalculator : DifficultyCalculator
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{
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public EmptyScrollingDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public EmptyScrollingDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.EmptyScrolling
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new EmptyScrollingBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new EmptyScrollingDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Pippidon
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{
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public class PippidonDifficultyCalculator : DifficultyCalculator
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{
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public PippidonDifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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public PippidonDifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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{
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}
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@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Pippidon
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new PippidonBeatmapConverter(beatmap, this);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new PippidonDifficultyCalculator(RulesetInfo, beatmap);
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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