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Update DifficultyCalculator
to take an IRulesetInfo
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@ -26,10 +26,10 @@ namespace osu.Game.Rulesets.Difficulty
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private Mod[] playableMods;
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private double clockRate;
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private readonly Ruleset ruleset;
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private readonly IRulesetInfo ruleset;
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private readonly IWorkingBeatmap beatmap;
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protected DifficultyCalculator(Ruleset ruleset, IWorkingBeatmap beatmap)
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protected DifficultyCalculator(IRulesetInfo ruleset, IWorkingBeatmap beatmap)
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{
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this.ruleset = ruleset;
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this.beatmap = beatmap;
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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Difficulty
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{
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playableMods = mods.Select(m => m.DeepClone()).ToArray();
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Beatmap = beatmap.GetPlayableBeatmap(ruleset.RulesetInfo, playableMods);
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Beatmap = beatmap.GetPlayableBeatmap(ruleset, playableMods);
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var track = new TrackVirtual(10000);
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playableMods.OfType<IApplicableToTrack>().ForEach(m => m.ApplyToTrack(track));
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