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Update DifficultyCalculator
to take an IRulesetInfo
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@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Catch
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return base.GetDisplayNameForHitResult(result);
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}
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(this, beatmap);
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public override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(RulesetInfo, beatmap);
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public override ISkin CreateLegacySkinProvider(ISkin skin, IBeatmap beatmap) => new CatchLegacySkinTransformer(skin);
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