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Add failing test for implicit segments
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@ -688,6 +688,26 @@ namespace osu.Game.Tests.Beatmaps.Formats
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Assert.That(second.ControlPoints[1].Type.Value, Is.EqualTo(null));
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Assert.That(second.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(376, -3)));
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Assert.That(second.ControlPoints[2].Type.Value, Is.EqualTo(null));
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// Implicit multi-segment
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var third = ((IHasPath)decoded.HitObjects[2]).Path;
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Assert.That(third.ControlPoints[0].Position.Value, Is.EqualTo(Vector2.Zero));
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Assert.That(third.ControlPoints[0].Type.Value, Is.EqualTo(PathType.Bezier));
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Assert.That(third.ControlPoints[1].Position.Value, Is.EqualTo(new Vector2(0, 192)));
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Assert.That(third.ControlPoints[1].Type.Value, Is.EqualTo(null));
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Assert.That(third.ControlPoints[2].Position.Value, Is.EqualTo(new Vector2(224, 192)));
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Assert.That(third.ControlPoints[2].Type.Value, Is.EqualTo(null));
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Assert.That(third.ControlPoints[3].Position.Value, Is.EqualTo(new Vector2(224, 0)));
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Assert.That(third.ControlPoints[3].Type.Value, Is.EqualTo(PathType.Bezier));
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Assert.That(third.ControlPoints[4].Position.Value, Is.EqualTo(new Vector2(224, -192)));
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Assert.That(third.ControlPoints[4].Type.Value, Is.EqualTo(null));
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Assert.That(third.ControlPoints[5].Position.Value, Is.EqualTo(new Vector2(480, -192)));
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Assert.That(third.ControlPoints[5].Type.Value, Is.EqualTo(null));
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Assert.That(third.ControlPoints[6].Position.Value, Is.EqualTo(new Vector2(480, 0)));
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Assert.That(third.ControlPoints[6].Type.Value, Is.EqualTo(null));
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}
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}
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}
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