From 36df1da57fda5cbfc8c44d97f24c7d4f0d7346f3 Mon Sep 17 00:00:00 2001 From: Gabe Livengood <47010459+ggliv@users.noreply.github.com> Date: Sun, 19 Jun 2022 14:26:02 -0400 Subject: [PATCH] Revert "stop component transform when skineditor is hidden" This reverts commit 48ffd6aeb5c131a120a9c82e889348ebf3d21dfb. --- .../Skinning/Editor/SkinSelectionHandler.cs | 19 ------------------- 1 file changed, 19 deletions(-) diff --git a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs index 2496d7c657..2e2122f7c2 100644 --- a/osu.Game/Skinning/Editor/SkinSelectionHandler.cs +++ b/osu.Game/Skinning/Editor/SkinSelectionHandler.cs @@ -11,7 +11,6 @@ using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Graphics; using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.UserInterface; -using osu.Framework.Graphics.Containers; using osu.Framework.Utils; using osu.Game.Extensions; using osu.Game.Graphics.UserInterface; @@ -26,17 +25,8 @@ namespace osu.Game.Skinning.Editor [Resolved] private SkinEditor skinEditor { get; set; } - /// - /// Whether the 's state allows selected blueprints to undergo transformations. - /// Used to prevent operations from being performed on unloaded blueprints. - /// - private bool allowHandling => skinEditor.State.Value == Visibility.Visible; - public override bool HandleRotation(float angle) { - if (!allowHandling) - return false; - if (SelectedBlueprints.Count == 1) { // for single items, rotate around the origin rather than the selection centre. @@ -63,9 +53,6 @@ namespace osu.Game.Skinning.Editor public override bool HandleScale(Vector2 scale, Anchor anchor) { - if (!allowHandling) - return false; - // convert scale to screen space scale = ToScreenSpace(scale) - ToScreenSpace(Vector2.Zero); @@ -143,9 +130,6 @@ namespace osu.Game.Skinning.Editor public override bool HandleFlip(Direction direction, bool flipOverOrigin) { - if (!allowHandling) - return false; - var selectionQuad = getSelectionQuad(); Vector2 scaleFactor = direction == Direction.Horizontal ? new Vector2(-1, 1) : new Vector2(1, -1); @@ -166,9 +150,6 @@ namespace osu.Game.Skinning.Editor public override bool HandleMovement(MoveSelectionEvent moveEvent) { - if (!allowHandling) - return false; - foreach (var c in SelectedBlueprints) { var item = c.Item;