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Make DrawableHitObjects have generic JudgementInfos.
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@ -14,11 +14,16 @@ using Container = osu.Framework.Graphics.Containers.Container;
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namespace osu.Game.Modes.Objects.Drawables
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{
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public abstract class DrawableHitObject : Container, IStateful<ArmedState>
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public abstract class DrawableHitObject<TJudgement> : Container, IStateful<ArmedState>
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where TJudgement : JudgementInfo
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{
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public JudgementInfo Judgement;
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public override bool HandleInput => Interactive;
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protected abstract JudgementInfo CreateJudgementInfo();
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public bool Interactive = true;
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public TJudgement Judgement;
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protected abstract TJudgement CreateJudgementInfo();
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protected abstract void UpdateState(ArmedState state);
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@ -63,10 +68,11 @@ namespace osu.Game.Modes.Objects.Drawables
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TJudgement>
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where TObject : HitObject
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where TJudgement : JudgementInfo
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{
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public event Action<DrawableHitObject<TObject>, JudgementInfo> OnJudgement;
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public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
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public TObject HitObject;
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@ -101,7 +107,7 @@ namespace osu.Game.Modes.Objects.Drawables
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break;
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}
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OnJudgement?.Invoke(this, Judgement);
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OnJudgement?.Invoke(this);
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return true;
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}
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@ -134,16 +140,16 @@ namespace osu.Game.Modes.Objects.Drawables
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Sample = audio.Sample.Get($@"Gameplay/{sampleSet.ToString().ToLower()}-hit{type.ToString().ToLower()}");
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}
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private List<DrawableHitObject<TObject>> nestedHitObjects;
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private List<DrawableHitObject<TObject, TJudgement>> nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject>> NestedHitObjects => nestedHitObjects;
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protected IEnumerable<DrawableHitObject<TObject, TJudgement>> NestedHitObjects => nestedHitObjects;
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protected void AddNested(DrawableHitObject<TObject> h)
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protected void AddNested(DrawableHitObject<TObject, TJudgement> h)
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{
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if (nestedHitObjects == null)
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nestedHitObjects = new List<DrawableHitObject<TObject>>();
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nestedHitObjects = new List<DrawableHitObject<TObject, TJudgement>>();
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h.OnJudgement += (d, j) => { OnJudgement?.Invoke(d, j); } ;
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h.OnJudgement += d => OnJudgement?.Invoke(d);
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nestedHitObjects.Add(h);
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}
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}
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