Make DrawableHitObjects have generic JudgementInfos.

This commit is contained in:
smoogipooo
2017-03-15 18:55:38 +09:00
parent 1c87d998a6
commit 36e8618370
20 changed files with 132 additions and 62 deletions

View File

@ -52,13 +52,6 @@ namespace osu.Game.Modes.UI
{
public Beatmap<TObject> Beatmap;
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
protected Playfield<TObject> Playfield;
private Container content;
protected HitRenderer(WorkingBeatmap beatmap)
{
Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
@ -66,7 +59,34 @@ namespace osu.Game.Modes.UI
applyMods(beatmap.Mods.Value);
RelativeSizeAxes = Axes.Both;
}
private void applyMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
}
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
}
public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
where TObject : HitObject
where TJudgement : JudgementInfo
{
protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
protected Playfield<TObject, TJudgement> Playfield;
private Container content;
protected HitRenderer(WorkingBeatmap beatmap)
: base(beatmap)
{
KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container
@ -91,7 +111,7 @@ namespace osu.Game.Modes.UI
{
foreach (TObject h in Beatmap.HitObjects)
{
DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
var drawableObject = GetVisualRepresentation(h);
if (drawableObject == null)
continue;
@ -104,19 +124,13 @@ namespace osu.Game.Modes.UI
Playfield.PostProcess();
}
private void applyMods(IEnumerable<Mod> mods)
private void onJudgement(DrawableHitObject<TObject, TJudgement> j)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
TriggerOnJudgement(j.Judgement);
Playfield.OnJudgement(j);
}
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield();
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
}
}