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Make DrawableHitObjects have generic JudgementInfos.
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@ -52,13 +52,6 @@ namespace osu.Game.Modes.UI
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{
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public Beatmap<TObject> Beatmap;
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
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protected Playfield<TObject> Playfield;
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private Container content;
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protected HitRenderer(WorkingBeatmap beatmap)
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{
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Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
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@ -66,7 +59,34 @@ namespace osu.Game.Modes.UI
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applyMods(beatmap.Mods.Value);
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RelativeSizeAxes = Axes.Both;
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}
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private void applyMods(IEnumerable<Mod> mods)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.Apply(this);
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}
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protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
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}
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public abstract class HitRenderer<TObject, TJudgement> : HitRenderer<TObject>
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where TObject : HitObject
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where TJudgement : JudgementInfo
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{
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protected override Container<Drawable> Content => content;
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protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
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protected Playfield<TObject, TJudgement> Playfield;
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private Container content;
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protected HitRenderer(WorkingBeatmap beatmap)
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: base(beatmap)
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{
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KeyConversionInputManager.Add(Playfield = CreatePlayfield());
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InputManager.Add(content = new Container
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@ -91,7 +111,7 @@ namespace osu.Game.Modes.UI
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{
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foreach (TObject h in Beatmap.HitObjects)
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{
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DrawableHitObject<TObject> drawableObject = GetVisualRepresentation(h);
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var drawableObject = GetVisualRepresentation(h);
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if (drawableObject == null)
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continue;
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@ -104,19 +124,13 @@ namespace osu.Game.Modes.UI
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Playfield.PostProcess();
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}
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private void applyMods(IEnumerable<Mod> mods)
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private void onJudgement(DrawableHitObject<TObject, TJudgement> j)
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{
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if (mods == null)
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return;
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foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
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mod.Apply(this);
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TriggerOnJudgement(j.Judgement);
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Playfield.OnJudgement(j);
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}
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private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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protected abstract Playfield<TObject> CreatePlayfield();
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protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
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protected abstract DrawableHitObject<TObject, TJudgement> GetVisualRepresentation(TObject h);
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protected abstract Playfield<TObject, TJudgement> CreatePlayfield();
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}
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}
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