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Make DrawableHitObjects have generic JudgementInfos.
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@ -7,7 +7,7 @@ using osu.Game.Modes.Objects.Drawables;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject>
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public class DrawableOsuHitObject : DrawableHitObject<OsuHitObject, OsuJudgementInfo>
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{
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public const float TIME_PREEMPT = 600;
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public const float TIME_FADEIN = 400;
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@ -18,7 +18,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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}
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protected override JudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.Hit300 };
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protected override void UpdateState(ArmedState state)
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{
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