Move hitobject pooling to Playfield

This commit is contained in:
smoogipoo
2020-11-14 00:41:18 +09:00
parent f093acc9d5
commit 36f1833f6e
6 changed files with 130 additions and 80 deletions

View File

@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.UI
private readonly LifetimeEntryManager lifetimeManager = new LifetimeEntryManager();
[Resolved(CanBeNull = true)]
private DrawableRuleset drawableRuleset { get; set; }
private HitObjectPoolProvider poolProvider { get; set; }
public HitObjectContainer()
{
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.UI
{
Debug.Assert(!drawableMap.ContainsKey(entry));
var drawable = drawableRuleset.GetPooledDrawableRepresentation(entry.HitObject);
var drawable = poolProvider.GetPooledDrawableRepresentation(entry.HitObject);
if (drawable == null)
throw new InvalidOperationException($"A drawable representation could not be retrieved for hitobject type: {entry.HitObject.GetType().ReadableName()}.");