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Apply a few minor refactors
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@ -53,8 +53,6 @@ namespace osu.Game.Tests.Visual
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private BeatmapManager manager;
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private RulesetStore rulesets;
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private OsuScreenStack screenStack;
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[BackgroundDependencyLoader]
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private void load(GameHost host)
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{
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@ -81,8 +79,10 @@ namespace osu.Game.Tests.Visual
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[SetUp]
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public virtual void SetUp() => Schedule(() =>
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{
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Child = screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both };
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screenStack.Push(songSelect = new DummySongSelect());
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Child = new OsuScreenStack(songSelect = new DummySongSelect())
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{
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RelativeSizeAxes = Axes.Both
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};
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});
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/// <summary>
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